<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>PixFont Studio Devlog - itch.io</title><link>https://cable-car.itch.io/pixfont</link><description>Simple but capable way to make bitmap fonts</description><item><guid>https://cable-car.itch.io/pixfont/devlog/1566853/pentacom-font-import-and-the-beginnings-of-the-editor</guid><title>Pentacom font import and the beginnings of the editor</title><link>https://cable-car.itch.io/pixfont/devlog/1566853/pentacom-font-import-and-the-beginnings-of-the-editor</link><pubDate>Sun, 28 Jun 2026 05:58:08 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4MTU0NDIwLnBuZw==/400x224%23c/SvAlcb.png"/><p>Much of the day was spent on getting the glyph editor running and enabling file importing and exporting. I had first added the ability to add glyphs from predetermined sets. This dumps some sensible g...</p>]]></description></item><item><guid>https://cable-car.itch.io/pixfont/devlog/1565976/the-beginning-of-everything</guid><title>The beginning of everything</title><link>https://cable-car.itch.io/pixfont/devlog/1565976/the-beginning-of-everything</link><pubDate>Sat, 27 Jun 2026 10:47:24 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I have used various bitmap font makers, but haven&#039;t yet found one that is nice to use for multiple varieties of targets, be it generating vector TrueType fonts, PNG atlas for a game or graphical progr...</p>]]></description></item></channel></rss>